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Macky and Pentell "ULTRA" Sample

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Uploaded by on Jul 17, 2007

Modding the source code, I managed to make an "ULTRA" Mode out of Macky and Pentell. More bullets (though I really want to make new patterns), more coins, [sadly,] more slowdown, higher scores, and faster/more player shots.

Unfortunately, this is the only level that managed to make it until the source code stopped working on me. GM5 isn't really Japanese-friendly if you ask me...

Config: Mushihime-sama Config
Stage select: Espgaluda II Config
Stage music: DDPDOJ Level 1 Arrange
Death: Espgaluda II Game Over
High-score: Espgaluda II High Score

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Entertainment

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Standard YouTube License

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Uploader Comments (JohtoKen)

  • I would have a talk with someone at GM and see if their's a way around this problem. Because I would love to see a project like this brought to completion.

  • I can make an even better mod if I tried. It would probably have the same firing rate and probably more bullet patterns. Boss battles are a possibility, but I need to learn more GML.

  • You should do a manic Twinkle Star Sprites next.

  • Hmm...that makes me wonder......make a GM programmed TSS game using MANIC attacks instead of just...plain...one...shot...th­at anyone...can...easily...dodge.­..and...yeah.

    Shoot enemy. Launch [a] pod[s]. Shoot the hell out of your opponent with bullets.

  • Nice work. Is their a place were I can download this mod?

  • Nope. This was a mod in development, but then thanks to Japanese typefacing, the coding got corrupted, ruining the parsing and killing the program.

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All Comments (6)

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  • I'd imagine you'd haft to shrink the hit-box considerably to match the new Danmuku style of play. this would be a bitch to do with GM I'd imagine. The sheer possibility's in trapping techniques that a competitive game like that could bring would be a beautiful sight to behold.

    Too bad we may never get to see it. Well I guess theirs Senko No Ronde that games quite awesome although I don't like it quite as much as TSS.

  • I imagine you'd haft to shrink the hit-box quite a bit. But of course doing something like that with GM would be a bitch. The possibilities of different patterns that could be created in relation to the way and order the enemies on screen are destroyed would be astounding. I mean with a smaller hit-box and bullets it would allow for way more complex trapping methods then the original TSS had.

  • The source code stopped working when the Japanese came in. Game Maker obviously doesn't like it when I type in English using Japanese settings.

    When I do so, it disorients the lining of the code, thus corrupting the compiling, making it impossible to parse the code.

  • Holy crap! That's a lot of coins!  And bullets! @_@

    ...but what do you mean the source code quit working? Is it so awesome that it can't handle it? :o

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