Augmented Reality + Haptics + Physics [part 6]

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Uploaded by on Apr 5, 2009

The main objectives of this project were to enhance augmented reality features and develop a solution for merging haptic technologies, augmented reality and a physics engine.

Finally, I examined ways to efficiently take advantage of these new interaction possibilities.

David Cochard - Chiba Institute of Technology (Japan) / Georgia Institute of Technology (USA)

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Uploader Comments (pot2mayo)

  • Here's a question, how is the table surface treated in the simulations? If an object goes past the edge of the table, I'm assuming that it won't fall?

  • The table is considered as any other object by the physics engine, it just has the property to be fixed so gravity doesn't make it fall. Located right under the marker's location, it acts as the table would for real objects.

    You're right though, objects won't fall if the shape given to the physics engine doesn't exactly match the real table (shape, size and location). This is quite easy to solve, but not really flexible. Without it, objects keep bouncing past the edge of the table.

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  • Very well,

    I did a project in the university using haptics

    see in the youtube with - watch?v=JT988v4yPgU&feature=re­centlik

    but with augmented reality I didn't saw =D

    its very fun and interesting

    congratulationns

    MOREIRA, L. B.

    leonardobatistamoreira.blogspo­t.com

  • Wow, that was some sick programming. It's like an AR version of Kill the Castle. I become more and more impressed about the leaps like this that AR programming makes. Most excellent work!

  • Bravo!

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