Bezier Curve XNA Game C# Demo with circular multiple segments

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Uploaded by on Feb 13, 2011

Demo Bezier Curve real-time editor in XNA enviroment. I wrote this editor which allows me to create nice smooth paths for my enemy objects in my game. See my blog at blog.icode.com got the basic Bezier curve function I use to calculate all the points for a given segment.

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Science & Technology

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Standard YouTube License

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Uploader Comments (ajanimail)

  • To make it circular/loop you need to make the P3 of last segment always the same as p0 of the first segment. See my blog on this at blog.icode.com

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  • @ajanimail Should have guessed. LOL

  • I've been trying to do this for a while now, and I have the points plotted and using a console app figured out a way to get all the points while traveling along the curve, but my question is, how did you implement this to be a constant loop?

  • @julionjulion Live debugging for precise values would be a good use for this.

  • If you make points which define the bezier curves move along bezier curves, I bet you get some interesting looking movement.

  • That's awesome!

    Nicely done, I can't really imagine where this could come in handy but it's definitely quite the spectacle.

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