Zombiesmashers XNA - broken Postprocessing
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All Comments (4)
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Looks awesome!
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@falc410 yeah I've decided before I go onto a next game to come to grips with HLSL before even working out a new idea.
Stick with Xna to get this far into the book shows you got great patience and its needed for game programming! lol
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Hey man this is looking alot better :) I recently had to fix some stuff up in my game because of the xna version 4, still I didnt have to much to do with alpha blending so I was fine.
sdtuu 1 year ago
@sdtuu: Yeah well the thing is, I'm way from being an expert when it comes to HLSL, so I just copied the effects files from the book. But I had to modify my draw() code.
But now I'm kinda stuck since I'm not sure if I need to adjust the .fx files or my drawing code to get the effects right. After my exams I will invest more time in HLSL :)
falc410 1 year ago