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Uploaded by Zsinjeh on Jan 21, 2012
Practicing tracking on glossy surface and using Z Depth Render Element for DOF. No HDRI, tried simulating environment reflection with lightingEffects:SyntheyesRayfire3ds Max + Zdepth Render ElementAfter Effects color correction
Film & Animation
Standard YouTube License
@xeonhl2 Hey, thanks man. Yeah it came out a bit too high, it was without a hdri as well, so it could come out better. But it gave good practice for tracking, that glossy table didn't like being tracked!
Zsinjeh 34 minutes ago
the light intensity looks just a little bit too high
but it's a pretty good track.
xeonhl2 23 hours ago
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@xeonhl2 Hey, thanks man. Yeah it came out a bit too high, it was without a hdri as well, so it could come out better. But it gave good practice for tracking, that glossy table didn't like being tracked!
Zsinjeh 34 minutes ago
the light intensity looks just a little bit too high
but it's a pretty good track.
xeonhl2 23 hours ago