@jerryku the degree of blinding may vary but that's not the point being argued
muzzle flash is the equivalent of the bite animation... changing the speed of the bite animation is like changing the size, frequency, and opacity of a muzzle flash
anyway, I still support the team's decision, and hope that there will be no way to unbalance the playing field by tweaking the animation client-side...
I get what you're saying, but it's not a new idea, just a different approach to an old one
@omgLordLituslol almost every game? I've played loads of shooters, and the muzzle flashes of those games never comes close to the this kind of intentional player blinding.
@jerryku actually almost every game does this... it's called muzzle flash, and it's often designed to cover half the screen or more in order to make a deadly weapon more difficult to use
I fully support the team's decision... sure, it'd make it easier to have the viewpoint where the eyes are (not inside the mouth, btw, but on the head as normal), but I truly believe this is a good move. and this is coming from someone who almost exclusively played skulk and lerk
@pivotnaza i heard the alien commander is just any alien that goes into a hive then when in a animation plays to bring the hive up to show its filled. its probally a little like the marine commander
to all who's complaining about "player blinding", believe me it's not an issue :)
It's a bit odd in the beginning but you quickly get used to it
diaaway 1 year ago
HAHAHAHHAHAHAHA that cow moves funny
machogun 1 year ago
@jerryku the degree of blinding may vary but that's not the point being argued
muzzle flash is the equivalent of the bite animation... changing the speed of the bite animation is like changing the size, frequency, and opacity of a muzzle flash
anyway, I still support the team's decision, and hope that there will be no way to unbalance the playing field by tweaking the animation client-side...
I get what you're saying, but it's not a new idea, just a different approach to an old one
omgLordLituslol 1 year ago
@omgLordLituslol almost every game? I've played loads of shooters, and the muzzle flashes of those games never comes close to the this kind of intentional player blinding.
jerryku 1 year ago
@jerryku actually almost every game does this... it's called muzzle flash, and it's often designed to cover half the screen or more in order to make a deadly weapon more difficult to use
I fully support the team's decision... sure, it'd make it easier to have the viewpoint where the eyes are (not inside the mouth, btw, but on the head as normal), but I truly believe this is a good move. and this is coming from someone who almost exclusively played skulk and lerk
omgLordLituslol 1 year ago
@nanakon28 You have to remember: This is not even the ALPHA. The full product will probably be much different
TheLeader1197 1 year ago
@pivotnaza i heard the alien commander is just any alien that goes into a hive then when in a animation plays to bring the hive up to show its filled. its probally a little like the marine commander
dja9891721 1 year ago
@KikexGaz alien structures always build themselves even in ns1
skipjack02 1 year ago
what wrong whit you people!!!
the new model of the "offense chamber" looks great,and more deadly than before
and this can be builded on walls!!
.....aniway i wan`t to see the new alien commander...it`s sound strange
pivotnaza 1 year ago
@sdsti No actually it looks more like something you'd see from a spider man game from the 90s lol.
nanakon28 1 year ago