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Volo - Relative Work

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Uploaded by on Jul 19, 2010

First shots of multiple wingmen attempting to stick together. It works like in real life; if you make any sudden, big movements, you'll find yourself a mile away from your buddies; it takes quite some skill. It's fun though, you really get a sense of how much power you have with a wingsuit on. :)

A couple of things I'll have to add:
- Speed management (flying style, airbraking)
- Lock-on camera
- Game types that encourage and reward players for sticking together and performing relative work.

Check out the development blog for more information: www.volo-airsport.com/blog

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Gaming

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Uploader Comments (Serialtinus)

  • Shaky camera I like!!! Can I get the script? Message me! tyia

  • @RabbitRacer01 Here's how I do it right now: I have a base rotation (a quaternion) which is looking where the camera should look. Each frame I generate a random rotation (also a quaternion). Then, I use Quaternion.Lerp to add a tiny bit of the random rotation to the base rotation, where Lerp acts like a mixer. Finally, things such as speed and proximity to the ground influence the mixer so that the effect gets larger or smaller depending on what you are doing. :)

  • It looks like they were flying in a horizontal straight line at 0:14 ...

    since the top left corner label shows an glide ratio of 1.5, it's an optical illusion i guess :)

    great work, really!!!

    can't wait to see more!

  • @Mihawkler Yep, that tends to happen sometimes. You can rest easy though; Volo's gravity firmly ensures you're inevitably going down. ;)

  • Oh my goodness! It looks excellent! GIMME DIS GAME NOW!

    ;)

    Great work.

  • @owen1150 Thanks! Working on it 8)

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All Comments (10)

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  • what software did u use to make this?!?!

    

  • @liljonkill You cant get, in development.

  • Yes please! Where do I sign? I want to play this really bad! :)

  • Where can i get this? :)

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