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Unity3D MapObject with 64k NASA Earth Texture (65536 x 32768 pixel)

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Uploaded by on Oct 5, 2009

[source code]
http://forum.unity3d.com/threads/87115-Source-Code-Using-64k-NASA-Earth-Textu...)

This is an early stage of development of my sprite based MapOject. Textures are asynchronous loading from the web. The next task is merging the Fabio Policarpo' Relief Shader onto it :)

[Special Thanks]
NASA always provide us the most beautiful and detailed texture for free :)
http://www.nasa.gov

[Using NASA Imagery and Linking to NASA Web Sites]
"....NASA still images; audio files; video; and computer files used in the rendition of 3-dimensional models, such as texture maps and polygon data in any format, generally are not copyrighted. You may use NASA imagery, video, audio, and data files used for the rendition of 3-dimensional models for educational or informational purposes, including photo collections, textbooks, public exhibits, computer graphical simulations and Internet Web pages. This general permission extends to personal Web pages...."

Category:

Science & Technology

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License:

Standard YouTube License

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All Comments (6)

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  • how ho how tutorial pleaseeeee

  • @MrCycloneful no [e the eath floats freely in space so there is no up and down :P

  • I have a Texture of the earth of 200401x21600 but is divided in 8 parts and I cant join them togather because they are too large. HELP!!!!!!

  • the map is upside down lol

  • Any chance of getting a copy of this project?

  • Cool :)

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