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Ira Krakow's Galileo's Tomb Animated Inside A Crystal Ball in Blender 2.49b

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Uploaded by on Dec 21, 2009

Discuss this video at http://forum.irakrakow.com and network with other Blender 3D users.


See how I did it at:
http://www.youtube.com/watch?v=vyColc4Uo28

I started with a High Definition Range Image (HDRI) of Galileo's Tomb, at the Church of Sanda Croce in Florence, Italy. Then, using Blender 3D, version 2.49b, I created a spherical "crystal ball". Using the HDR image as a background, and animating the camera to fly around the tomb, I created this 10 second video in which Galileo's Tomb, at the Church of Santa Croce in Florence, Italy, is reflected, at different angles, in the ball. You can find this HDR Image at the Light Probe Image Gallery (http://www.debevec.org/probes). The image is licensed under Creative Commons. There are many other HDR images available there as well.

In another video, I will describe how I produced this video.

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Uploader Comments (irakrakow)

  • Hey that looks slick! Did you use the HDRI thing for this? I've never tried it, but I read a tutorial a long time ago on it...

  • @AdamEtheredge Yes I did. If you go to my Blender 3D Forum and read the script there is a link to the HDR Image I used. Someone did an HDRI of the tomb. I animated the background usng the world settings.

  • i would like to register on your site but when i press i agree tho these terms nothing happens :(

  • There's an image of a bunch of letters and numbers you need to type in.  They have to match the numbers and letters that display.

Video Responses

This video is a response to Ira Krakow's Call For Blender 3D Projects
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All Comments (18)

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  • @irakrakow I think it's very cool. A technique I'm definitely going to have to try sometime soon.

  • Ray tracing has a reputation for causing slow renderings. Your observation is very interesting because it shows that you can't just say "turn off ray tracing" for faster renders. Rendering speed is more complex than that.

  • @irakrakow

    i have watched your tutorial and I'm thinking in some cases we could use env maps so i decided to test env map and ray tracing

    the test shows that env map has better time in simple scenes but if we have more complicated scene(more objects), ray tracing has better rendering time (i've measured the precison of the both methods either) . Thanks for reply : ]

  • If you're referring to how the image is mapped to the world, it's an angular map (AngMap) in the Map To. EnvMap is a texture setting. You could use envmap textures to produce a similar effect.

  • env map ???

  • I just published the tutorial showing how I did it. It's called World Background Image Blender 2.49b Tutorial. I welcome your comments.

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