Ira Krakow's Galileo's Tomb Animated Inside A Crystal Ball in Blender 2.49b
Uploader Comments (irakrakow)
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All Comments (18)
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@irakrakow I think it's very cool. A technique I'm definitely going to have to try sometime soon.
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Ray tracing has a reputation for causing slow renderings. Your observation is very interesting because it shows that you can't just say "turn off ray tracing" for faster renders. Rendering speed is more complex than that.
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i have watched your tutorial and I'm thinking in some cases we could use env maps so i decided to test env map and ray tracing
the test shows that env map has better time in simple scenes but if we have more complicated scene(more objects), ray tracing has better rendering time (i've measured the precison of the both methods either) . Thanks for reply : ]
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If you're referring to how the image is mapped to the world, it's an angular map (AngMap) in the Map To. EnvMap is a texture setting. You could use envmap textures to produce a similar effect.
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env map ???
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I just published the tutorial showing how I did it. It's called World Background Image Blender 2.49b Tutorial. I welcome your comments.
Hey that looks slick! Did you use the HDRI thing for this? I've never tried it, but I read a tutorial a long time ago on it...
AdamEtheredge 1 year ago
@AdamEtheredge Yes I did. If you go to my Blender 3D Forum and read the script there is a link to the HDR Image I used. Someone did an HDRI of the tomb. I animated the background usng the world settings.
irakrakow 1 year ago
i would like to register on your site but when i press i agree tho these terms nothing happens :(
MultiPivotmasterdx 2 years ago
There's an image of a bunch of letters and numbers you need to type in. They have to match the numbers and letters that display.
irakrakow 2 years ago