Pompeii RnD: Portico Destruction

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Uploaded by on Feb 8, 2010

RnD done using Rayfire and 3DSMax for the Pompeii installation at Melbourne Museum. By Jordan Walsh

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Film & Animation

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Standard YouTube License

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Uploader Comments (floopyb)

  • It jumps at the begginging, maybe make something make contact with it before it collapses, beside that its amazing, great work.

  • yeah, the jumping is all the pieces settling into Rayfire's threshold distance. This is usually fixed by just deleting the keys before its finished settling once you are happy with a sim. Thanks for the comment!

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  • Very nice. Some better lighting would make the scene look more realistic, but I'm sure you know that already ;D

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