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Uploaded by floopyb on Feb 8, 2010
RnD done using Rayfire and 3DSMax for the Pompeii installation at Melbourne Museum. By Jordan Walsh
Film & Animation
Standard YouTube License
It jumps at the begginging, maybe make something make contact with it before it collapses, beside that its amazing, great work.
Jamievaughan15 2 years ago
yeah, the jumping is all the pieces settling into Rayfire's threshold distance. This is usually fixed by just deleting the keys before its finished settling once you are happy with a sim. Thanks for the comment!
floopyb 2 years ago
Very nice. Some better lighting would make the scene look more realistic, but I'm sure you know that already ;D
anim8ordude 2 years ago
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It jumps at the begginging, maybe make something make contact with it before it collapses, beside that its amazing, great work.
Jamievaughan15 2 years ago
yeah, the jumping is all the pieces settling into Rayfire's threshold distance. This is usually fixed by just deleting the keys before its finished settling once you are happy with a sim. Thanks for the comment!
floopyb 2 years ago