when I select the whole scene in object mode and switch to edit mode, only the last selected object in the scene can be unwraped. so how to unwrap the whole scene at once?
can I ask you a question about uv mapping please? I need to do uv mapping for the whole scene with all the objects in it. I could do uv mapping for each object apart but not the whole scene, because I need to export the whole scene at once to MD2 file and render in opengl. the scene was already imported from 3d max to blender.
when I select the whole scene in object mode and switch to edit mode, only the last selected object in the scene can be unwraped. so how to unwrap the whole scene at once?
many thanks in advance
ShafikSalih 1 year ago
they are so useful, thank you for efforts.
can I ask you a question about uv mapping please? I need to do uv mapping for the whole scene with all the objects in it. I could do uv mapping for each object apart but not the whole scene, because I need to export the whole scene at once to MD2 file and render in opengl. the scene was already imported from 3d max to blender.
ShafikSalih 1 year ago
so you're the one responsible for this bullshit
Zareste 1 year ago
I'm unwraping UVs on Maya, and though it takes awhile, I can handle it. But this is still helpful.
KoopaKonartist 1 year ago
....is this Mr Bluesummers?????
gracore 2 years ago
While pelt mapping is quick it leaves an unrealistic amount of distortion even if I use the relax tools for this reason I never use it.
scotty0351 3 years ago
you make it look effortless
character333 3 years ago
Thanks a LOT! This will save me a ton of time!
Richwood666 4 years ago
ya,but the unwrap still isnt that good, has stretching in the chest and other areas, but it is fast I guess.
Kickflipkid687 4 years ago
thats why Im using both max and maya, only max is more fun to me
sigutis123 4 years ago