Example: Medieval City

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Uploaded by on Dec 6, 2010

More CityEngine Examples: http://www.procedural.com/cityengine/examples.html

This example features a European Medieval City, embedded in a hillside with a lot of small pathways which traverse the idyllic scenery. Inside the wall, the city is built on two levels, accessed by streets and stairs.

The complete layout was designed with the Dynamic City Layout's Streets and Blocks which immensely simplified the overall process of designing this Medieval City.

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  • @MrDuskling

    1 - they look a billion times better, but they are unrealistic and idiotic, because they are so small.

    2 - they look a billion times better because they have ARTISTS on Bethesda. Better textures, more detail added, shadows, etc. You CAN have procedural stuff created and good looks

    3 - you CAN create huge cities, procedurally, than handcraft important parts and elements in the cities. A castle here, a mansion there, a hideout there, etc

  • i Understand what i see here it actually takes texture artist to build a better look and feel to it all this is is a city generator so you can create citys without the time out of your life lol i think this is great

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  • @rogerpenna Bethesda hand designs their citys, which come out looking a billion times better than these.

  • Bethesda should use it for their Elder Scroll Games... they could be big again, just like in Daggerfall (size of Great Britain, 3 thousand cities), instead of the 4x4 km maps of the newer games.

  • love it :D

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