"Blazing Lazers" - Turbo Views #36 (TurboGrafx-16 / Duo / Wii game REVIEW!)

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Uploaded by on Feb 18, 2010

http://www.turboviews.com

Turbo Views #36: video review of "Blazing Lazers" for the TurboGrafx 16 (TurboChip) / TurboDuo video-game system.

Rating: 4 1/2 out of 5

Released in 1989.

**Also AVAILABLE via Nintendo Wii's virtual console**

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Uploader Comments (spida1a)

  • I love your videos Chris, just posting to tell you some things about this game that you might find interesting if you didn't know them already. If you shoot the gels that change between all the numbers a lot, or else just let them reach the bottom of the screen, they transform into flashing gels. Grab one of those and it destroys all enemies on screen and when you die next, instead of starting at a checkpoint, you'll instantly respawn where you died! Very useful for that final stage

  • @alienjesus Yes, you basically need to catch those flashing crystals and use them as part of the strategy or else...good luck beating the game. It's the only way I have been able to do it

  • @spida1a Since it is not mentioned in the manual, I only briefly mention it in the review. Gotta' find that out ya'lls self. Ha ha! Thanks for watching.  :)

  • This was hands down my favorite game on the TurboGrafx. Just a fun shooter, that gets insanely difficult at the end.

  • @singleh27 It is totally awesome. Thanks for watching!

  • This is still one of my favorite shooters.

  • @elsquibbs Me too! Thank again!

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  • ahahaha number 2.. great job man!

  • Also, you mentioned that there were no extra challenges, but if you hold select on the title screen and press the bomb button followed by the shoot button 10 times, you'll go to screen with two difficulty options to choose from. Do the code again for a third difficulty, and again for a 4th, ridiculously hard one :).

  • @m13579k Thanks for watching!

  • @TheSluggaboy Ha! Hey, that's a great observation! Thanks for watching!

  • Anyone else noticed that probably 85% of the gameplay mechanics from this game, Toho used for Super Aleste on the SNES?

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