Blender Physics Simulation

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Uploaded by on Jan 25, 2010

My first properly working blender simulation done in 2.49.

The sphere is moving a bit odd as i still have to get the hang of these motion parameters :)

Rendered in Modo, whose render engine i'm much more familiar with.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (HiAdrian)

  • How do you place the blocks and press P without them falling... I try to make a perfect 50x50x50 blocks with no space in-beathen but when i press P they start falling before I hit with a ball or something.

    How do you do that?

  • @gustavohuink Sorry, this was a one-time thing I did in the now obsolete Blender 2.49; I can't recall any detailed settings. I remember though that i used an array modifier to stack them, left a little slit in between each of them and made them active physics (collision) objects.

    See if there's a simulation "substep" or similar setting that could make your simulation more stable. That's the only thing i can think of.

  • LOL @ all the Americans seeing (cheddar) cheese :D

    In my country cheese is commonly known to be yellow, so that's not what i had in mind when i made it.

  • why is there a house in the sphere at 17sec.?

  • @rubikscubix1 That's the image map used to light the scene, it's shot from a balcony.

  • Are those cubes slightly transparent or is it a texture?

  • @dbc616 they have some SSS.

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All Comments (74)

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  • I'm now hungry for mango for some reason :I

  • @gustavohuink keyframe a moving object into your scene, then CTRL-ALT-SHIFT-P, bakes your physics simulation. done.

  • how you make it in slow mo?

  • why there's a reflection of a house on the ball xD

  • How did you do it so no box would just glitch out? Mine will never really hit anything spot on it will always float on something or get stuck in others

  • at first I thought "why is that ball moving tward the cheese?"

    them my mind got blown!

  • hey please help, how did ou did the sow motion thingy?

  • how beautiful Physics can be.....

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