Homebrew Tile-Based FPGA Game Console
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Uploader Comments (PatheticComputing)
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All Comments (8)
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that transperancy/opacity is really REALLY good
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Dude you should be working at NASA ..
Am sure we would be visiting many galaxies by now with your help ..
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Very Nice! I love the way you built the VGA adaptor. Impressive you are learning this on your own! I am trying to do that as well.
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I'm building something similar with a Nexys 2 and a LPC2294 board .. Nice work!
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hi, i heard what you said about the program not being on the sd card so where is the program and how do you load it? and how hard is it to write the code for it? and what does it have as far as sprites or bobs if you want large characters? 32x32 is back to nes and large items would use up the sixteen sprites pretty quick.
darinandrade 1 year ago
@darinandrade The program is stored in the microcontroller flash memory and executes automatically on power up. The program is written in C. Not sure if you would consider that hard or not. The addition of sprites was one of the last things I implemented and I did it in a hurry. I'm well aware of its limitations.
PatheticComputing 1 year ago
Dude this is really cool! I wish I could create stuff like that. Did you learn this in high school, or collage? What class did you learn it in?
HaZaRdxScopeZ 1 year ago
@HaZaRdxScopeZ Hi, I pretty much learned this stuff on my own. I have a degree in computer science, but this is more of a computer engineering project. The closest class I took that would pertain to this is computer architecture, but that class was a joke.
PatheticComputing 1 year ago