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xna reflection 2d demo

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Uploaded by on Mar 16, 2008

basic 2d reflection

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Entertainment

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License:

Standard YouTube License

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Uploader Comments (gameplayCoder)

  • sprite based:)

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All Comments (2)

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  • Nice, but sprites are good only for simple 2D stuff which doesn't use too much of visual fx. They're very limited in terms of using PS ( there are known issues with sampler when there's more than one texture in shader program that affects texture ). It's better to make own Sprite class with textured quad and just use ort. projection matrix. Anyway, nice demo :)

  • Nice. How did you do that? Is this shader or sprite based?

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