Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Will Wright (The Sims) at Inventing the Future of Games - 4/15/11 - UCSC Games and Playable Media

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,552
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 16, 2011

http://www.chum.ws - Keynote speaker Will Wright is the award-winning creator of Spore, The Sims, and SimCity. The head of the entertainment think tank Stupid Fun Club, Wright is widely acknowledged for creating the simulation video game genre.

Innovators in technology and design continually reimagine computer games. User-generated content for commercial games (Spore, Little Big Planet), social network games (Farmville), vast simulation worlds with their own economies (World of Warcraft), games using mobile phones to augment reality (Ghostwire)--ten years ago these were dreams, and now they're part of the cultural fabric. As the imagined becomes real, the question of "what's next?" confronts both academic researchers and the game industry.

"Inventing the Future of Games," a day-long symposium April 15 in Silicon Valley, aims to explore the possibilities of the next decade of gaming innovation and technology. Sponsored by the UC Santa Cruz Center for Games and Playable Media, the symposium will gather some of the brightest minds of academia and industry to discuss the advancement of game design and technology.

The inaugural symposium, which starts at 8:30 a.m. at the India Community Center in Milpitas, Calif., will feature keynote speeches by Sims creator Will Wright, Linden Lab CEO Rod Humble (Second Life), and Michael Mateas, co-creator of Facade and director of the UC Santa Cruz Center for Games and Playable Media. Tickets are $100 for the general public and $30 for UC Santa Cruz students.

"We're looking forward to starting conversations between academics and industry professionals on where the field of computer games might go," said Mateas, an associate professor of computer science in the Jack Baskin School of Engineering. "Moving toward games that truly pay attention to the player's actions and generate dynamic responses would allow games to create new types of experiences. It would open up new approaches in interactive storytelling. Multi-player missions and quests could be adapted to specific social play styles. A whole new world of games waits to be discovered."

The symposium will include four sessions: exploring the relationship between games and cinema, making self-generating games, the future of games and culture, and creating new forms of character and dialogue.

Session speakers will include Jordan Mechner (Prince of Persia), Emily Short (Galatea), Ian Bogost (Georgia Tech/A Slow Year), Tracey Fullerton (University of Southern California/The Night Journey), Robin Hunicke (thatgamecompany), and UC Santa Cruz game program faculty members Noah Wardrip-Fruin, Marilyn Walker, Arnav Jhala, and Jim Whitehead. UC Santa Cruz's John Funge, Warren Sack, Soraya Murray, and Sri Kurniawan will moderate the panels.




For more information, visit games.soe.ucsc.edu.

Video filmed & produced by Shaun Tai for SHAUN TAI Films | 925.297.9370 | shaun@shauntaimedia.com | @shaun_tai

Link to this comment:

Share to:
see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • already saw everything not a big deal.

  • @l3reak hes done this talk before, watch one of his more recent vids to hear the same order of subjects in a possibly less verbose format.

  • i want to marry him!!!

  • Originally I thumb-downed this. Man, he is all over the place. I've seen quite a few of his talks, and I know he always talks like that, but seriously, it sounds like he just came in completely unprepared and talked about whatever came to mind with no cohesive idea or point to make.

    I still feel like that, but the "digital camera brain-training" concept was really cool. I started typing this comment to explain why I was changing my vote, but one cool segment in a 53 minute video is not enough.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more