Basically, the person who has the most health at the time of the first melee (even if they didn't melee first) wins the battle. This is a horrible system and Bungie did a horrible job. I'm sured most people have noticed incredibly weird outcomes on battles. you can thank this system for it.
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Happens to me every single day I play halo, and the more health person can only survive one hit also, but he wins because he punched within 1 second after the first guy did.
If you were weak enough to be killed in one punch, and your opponent was weak enough to be killed in one punch also, then whoever punches first, takes off the health and wins right?
Wrong, for some reason the fact you have less health causes you to lose the fight, even though your melee is no weaker than it was at full health. If you think it through, it doesn't make sense physically/logically.
Yes, the person with least health does not have an inferior melee, but because they have less health, they are killed instantly by the other guy's melee. The guy with more health needed more than one melee to be killed.
He didn't need more than 1 melee to be killed, if he had simply stood there and the other person meleed him, he would have died.
Think of it like this, you and I both, in real life, have a Shotgun each. I punch you in the face twice first, you punch me in the face once. You then shoot me with your shotgun, and I shoot you with mine, 1 second later.
Who should die first/at all? Obviously me, your shotgun would kill me regardless of me taking 1 less punch in the face. In Halo, you die, I don't
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the more health person can survive two hits anyway. and would therefore win anyway
If you were weak enough to be killed in one punch, and your opponent was weak enough to be killed in one punch also, then whoever punches first, takes off the health and wins right?
Wrong, for some reason the fact you have less health causes you to lose the fight, even though your melee is no weaker than it was at full health. If you think it through, it doesn't make sense physically/logically.
Think of it like this, you and I both, in real life, have a Shotgun each. I punch you in the face twice first, you punch me in the face once. You then shoot me with your shotgun, and I shoot you with mine, 1 second later.
Who should die first/at all? Obviously me, your shotgun would kill me regardless of me taking 1 less punch in the face. In Halo, you die, I don't
it's not fair, and it gets annoying how people use this system to win fights even with their slower reactions.
FPS have always been about first shoot, first kill - Halo 3 changes that, and for no particularly good reason either.