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Realtime Fake SSS

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Uploaded by on Nov 7, 2011

Yeah, Subsurface in realtime viewport is always hardest thing for shader to approach. In my lowpoly head I used XOLIUL shader, but officially no SSS in that shader slot. I was treating with Iluminance Map, which is available in any realtime shader. So simple huh, I want subsurface scattering but I dont want limitation bothering me, fake but convincing :-D

Sì, Subsurface in tempo reale finestra è sempre cosa più difficile per shader di avvicinarsi. Nella mia testa lowpoly ho usato lo shader XOLIUL, ma ufficialmente non SSS in quello slot shader. Stavo trattando con Map Iluminance, che è disponibile in qualsiasi dello shader in tempo reale. Così semplice eh, voglio dispersione subsuperficiale ma io non voglio limitazione mi disturba, finto ma convincente

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  • sumpah..!!

    mantap kali pun..!!

  • Keren!

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