Kefrens - Megademo 8 - Hide Away (Amiga)

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Uploaded by on Dec 11, 2008

The final part of Kefrens Megademo 8.

Besides the nice tune, another reason I'm fond of this demo is the use of wireframe vectors with hidden lines.

I really think wireframes should have been used more on the Amiga. In my opinion, a wireframe display at 50fps appears more attractive than a 12fps scene of flat filled vectors. Compare Mercenary to e.g. Castle Master or Total Eclipse to see what I mean.

A routine for inconvex wireframes with hidden faces would have been extremely impressive! As far as I know, such a thing was never seen on the Amiga.

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Film & Animation

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Uploader Comments (kojiki1976)

  • Maestro, R.I.P.

  • I didn't know Maestro had died until I read your comment.

    His life was short but accomplished!

  • I remember this intro! i really wanted to learn how to program hided lines so this was the first intro i managed to crack and convert it to a assember source.why i choosed to cracked it was i could see the intro just consisted of 3 routines. Music/scrolleri/3d and knew it would be simple to rip. i got it to work!. Took me a day to crack it, but i learnt to to program my own hided lines and to understand it.

  • Wow, I'm impressed you were able to reverse engineer this demo, particularly because it was a track loader. I learned how to do hidden lines because of some source code published in a magazine.

  • Nice tune. Agree totally with the wireframe fps being better aesthetically than slower filled vectors. I loved 3D Starstrike on the CPC464 but hated 3D Starstrike II with filled vectors that ran about 2fps. I personally now cannot abide seeing anything at less than 60fps on my PC, no matter how good the graphics look.

  • I suspect in future we'll use more "variable precision rendering" (not the technical term... but I don't know the proper name).

    If you combine ray-traced technologies with modern screens at 100Hz+, there's no reason to update the whole screen uniformly every frame. The most central/active areas of the screen can be updated at higher rates and better quality than the periphery.

    Larrabee may be premature, but IMO ray-tracing just has too many advantages not to be a long-term goal.

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All Comments (5)

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  • Preferred the opening track.

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