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Unlimited Detail Real-Time Rendering Technology: Preview 2011

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Uploaded by on Aug 2, 2011

Unlimited Detail is a new technology for making real-time 3D graphics. Unlimited Detail is different from existing 3D graphics systems, because it can process unlimited point cloud data in real time, giving the highest level of geometry ever seen.

http://unlimiteddetailtechnology.com/

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Gaming

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  • oke great, can we now see a moving model using this technology ?

  • It's not a scam. They just don't want ANYONE stealing thier tech. They are a group of Australians and I have seen a LIVE tech demo in perth and I can tell you It's not fake! It's a brilliant idea and a smash in the face to Nvidia and ATI/AMD. The live demo looked amazing. The detail in EVERYTHING was just so dense yet it still ran at 20-25fps in SOFTWARE! Thats only 4-7 threads being used on an intel i7. Once they take off and start putting the code to work on a dedicated GPU. Wow can't wait :D

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  • Looks great!

    I just wonder how much memory needed to store data this much (the island in the demo)?

  • @Spartan043 This video is ran on a outdated laptop using the CPU only. And the hdd wasn't that big either. do your research

  • @MrLazzly

    but these aren't really voxels...

    atleast, not the same voxels as you are thinking of.... there is no parallel to their search algorithm.

  • amazing but, can u animate voxelgraphics? itii take a long time until we see voxelgames

  • If this is true, not only polygons would be obsolete, but with realtime shadows shaders would be obsolete!

    How long till this can actually be used in a game?

    With all other things like scripting, a.I, game mechanics, and such things I'm guessing this new graphical technology would be too strong!

  • @m44ever

    I think, I wont

  • @Mastermind12358 I think, you will

  • Crysis will be obsolete soon :D

  • @ghost2ber But it's static, games aren't static. Quite stupid to focus on super details and then realize that there isn't any power left to game logics. Since when did we stop care about computer limits and make something useful in the end?

  • Wether they'll ever finish or not, this deserves some kind of prestegious award

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