UDK Tutorial 4 - Importing Textures
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Uploader Comments (kcin228)
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All Comments (36)
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Thx, fast and informative!
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I have my file saved like a .TGA but then i import it's stand import failed. what d i do wrong?
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I have been following your tutorials and saved my map yesterday. Today when i loaded the map, its saying that all the actors are externally referenced. Im a complete noob to this program and I have no idea why its not working when it was just working yesterday. Do you know a way to fix this?
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@kcin228 okay thanks. i think i had like 676 or something like that, 26squared.
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Hmm okay here's what i did originally. I made a texture that was 640 by 640. i imported it as a bitmap. udk imported it but said it wouldnt do a certain thing because it was a power of 2. it had Never (something) in the name. also i couldnt apply it to a sur\fac. A\And when i made it a power of 2 size, it just said import failed and closed. what should i do?
OCoptimusconvoy 6 months ago
@OCoptimusconvoy make the texture 512 by 512 or 1024 by 1024. Then save it as a .TGA .
kcin228 6 months ago
@kcin228 okay thanks a lot! Can it be a bitmap or anything else, or just tga?
OCoptimusconvoy 6 months ago
@OCoptimusconvoy I strictly use .TGA's but I think .PNG's can work, maybe .TIFF's haven't tested it though.
kcin228 6 months ago
@kcin228 okay thanks. and does it have to be 512by 512 or any power of two sizes? cuz i had other sizes power of two, and it still didnt let me apply the texture but i dont think it said neverstream.
OCoptimusconvoy 6 months ago
@OCoptimusconvoy you want to keep it like 32X32,64X64,128X128,256X256, 512X512,1024X1024,2048,2048. Keep it to one of those sizes.
kcin228 6 months ago