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LabyrinthX Game play

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Uploaded by on Apr 19, 2008

This is game play footage LabyrinthX, a game which has been in development for the past 3 months by 9 graduating students of the Algonquin college game development program.

Antonio Santamaria - Instructor / Project manager

Nick Edgar - Project lead, Particle effects programmer

Terry Appleby - Lead programmer, Graphics and animation programmer

James Shaw - Game mechanics, AI and UI programmer

Brad Flood - Game mechanics, Camera, input and animation programmer

Tyler Perin - Sound artist and programmer

Tim Crosbie - Menus programmer

Jate Wittayabundit - Lead artist, Texture artist

Thomas Wood-Walsh - Character, 3D, texture and animation artist

Andrew Jobin - Menu and UI Designer, 3D modeling

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Entertainment

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Standard YouTube License

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Uploader Comments (tjay819)

  • is isnt that bad a game man... Although i can see it getting a bit boring after a while, kinda seems like it just keeps going and going without any changes...

  • Yea, It can get a bit repetitive after a while. There was a lot more we had wanted to do with it, different sets, environments and then also having networked play, but unfortunately didn't have the time.

  • Pretty nice. I love how the labyrinth changes by sliding one row or column at a time. Are you one of the developers? How's the project coming along? What platform are you using to develop it?

  • I was the lead developer on this project. Not much has happened with the project since we have graduated (and a few from the team, including myself have gotten jobs) but we still do plan on working on it some more by adding multiplayer networking and support for different environments / labyrinth styles.

    This game was developed using XNA.

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All Comments (7)

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  • that seems pretty cool! Im thinking of taking game development at Algonquin next year, it seems like an awesome program!

  • well T im fairly impressed wit ur game, but i cant quite figure out the point of it

  • I to was a developer for LabyrinthX and I do hope we can expand upon it sometime. It has a lot of potential to make it on XBLA.

  • This should be on XBLA, I would buy it.

  • Awesome...

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