Liquidity: An Installation by Glyph Graves

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Uploaded by on Aug 19, 2010

An amazing installation in Second Life®...
Filmed at IBM Exhibition Space.

Many thanks to Glyph Graves for showing me all the hidden parts of the trip !

Let's talk Glyph Graves about "Liquidity":

"The build is composed of two sections:

----- *At Ground Level and an Upper Level*

On the ground is what I call Cryptic Art: things are not as they appear at first glance; sculpture is hidden within the seemingly innocuous structure of Amphipods, anemones, hydrazoids, eels, fish, butterflies. Often separate entities will come together to form a sculpture that is a composite of independent entities. Or visa versa where the art is in the movement and the labels that we put onto the seemingly familiar.

Many things are interactive either directly or indirectly such as the cascade triggered by the falling of a climber (go seek the heights). Others will stalk you till they are pushed to their limit before they reveal their nature. But then this is only right, indeed this is the nature of virtual worlds, the nature of all simulation. It is inherently plastic unlike the physical world we are used to, that we are conditioned to.

Virtual worlds are liquid, a solution where things may coalesce briefly into recognisable shapes then disengage.

With the exception of the "thorn trees" which are procedurally rezzed, all transformations are prim for prim, that is the original prims remain just transformed, their original stucture reflected in new dimensions.


------- *The Top*

In the air is something that takes a different aspect to the transformational theme and different again. The main structure is a single prim with smaller copies nested into itself 5 times like an off centre Russian doll.

In a section of this part of my build is the location of the Real Life to Second Life project that is done in collaboration with Julian Stadon. Once you tp to the top touch the design in the center of the platform (red text "to cells" to tp there. Or Take the Amoeabamedeausa if you want by touching it, just don't stand up)

This isn't just a simple RL/SL communication project it is literally real life mediated and projected into a new virtual existence. Somewhere in the bowels of Perth in the Studio of Electronic Arts at Curtin University, WA, Australia there is a lonely petri dish sitting on a bench. Inside this petri dish is a colony of Protozoa. Their movement is captured through video microscopy and then converted into a real time data stream and sent to SL. I take this data and map it to colour, movement and a melody is produced that is the audio transformation of the raw data.

Julian's part in the collaboration is the physical world part, that is, to capture the data and stream it into sl where I pick it up and transform it into a SL existence. He collects his cultures from local Perth ecosystems and isolates particular microcommunities in these samples, then tracks their movement and reproduction through digital microscopy, converting the data into a set of coordinates and id numbers.

I met Julian at the inaugural Australian Centre of Virtual Art LAB (http://www.acva.net.au/) where I had been discussing possibilities for transforming data between worlds. Julian works with mixed reality data transfer systems, using real biological data to create bridged mixed reality environments. With a few stops and starts the collaboration on the Cells project went from there.

------- Acknowledgements and Thanks

IBM for ongoing support of art and artists in providing sims for meaningful exhibitions.

Tezcatlipoca Bisiani for setting up the sims and amazing work while off busy with other things in Europe. Not to mention remarkable patiance.

Jayjay Zifanwen for providing space and encouragemnt at UWA for the early work on the morphing aspects of this project.

PatriciaAnne Daviau for graciously accepting the role of testing and troubleshooting.

Juko Tempel for friendship and notecard proofing (all mistakes added after)

Sounds used in the Cells collaboration are by Jovica. Additional notes by Lorin Tone may be used later in the life of the build.
Sculpt map for the table (part of the Habitat to Habitation round the corner) by Cube Republic
Head sculpt modified from one by Sene Kappler.

Some of the textures used in the habitation part of the habitit to habitation part of the instalation (the house)

All other sculpts, scripts, concepts, textures (including ground textures) in the sim are made by me."

Category:

Film & Animation

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Standard YouTube License

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  • was beutifully photographed Iono . thank you

  • lovely sim nice film :)

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