How to Test Textures in Blender the Real Way Part 1/3

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Uploaded by on Sep 5, 2009

Okay, let me just explain what I did wrong in the last video. In the last video, I imported the trophy model as a .obj file. At that time, I didn't have the pythonpath for Blender set up, so I couldn't use the COLLADA import script. I used MeshLab to convert the dae to obj, and that was what I used to (incorrectly) test textures.

This video uses the .dae COLLADA format, which gives the correct UV maps for the textures. All you need to do is flip the UV with the mirror option, and then line it up with the right texture, and there you go.

Important tools and steps to remember:
A key- select all
G key then Y key, grab/ only move on the Y-axis (use x instead of y to move on the x-axis)
Object mode: use this to select each individual part.
Edit mode: after selecting an object in object mode, this allows you to map the UV to an image.

Follow the video and you will be testing textures in Blender in no time.


Check out my other things at:
http://www.petermuller.xtreemhost.com
http://www.powernation.wordpress.com

Credits:
I used CamStudio to record this.
Music credits:
Alleycat Blues, Neon Night Riders- TMNT- Turtles in Time OST
Pinky's Revenge, B-Doing Woods- Pac-Man World 2 OST
Warp Room, Egypt Bonus, Desert Bonus, Stone Age Bonus- Crash Bandicoot Warped OST
Goron Race- Legend of Zelda: Majora's Mask OST
Weldar- Banjo-Tooie OST
Dynamo- Megaman X OST

EDIT: download trophy .dae files: http://cid-505c27ac74dc5f17.skydrive.live.com/self.aspx/.Documents/other/mode...

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Uploader Comments (stickman22193)

  • OK so it works with these trophies, is there any way to make it work with actual character models by exporting the vertex set and creating a .DAE from it using ais?

    I get an import error unfortunately.

  • @EchidnaZX Not at this point because the models from the pac files are distorted because of bone weights and such. This is the best I can do for you, sorry :/

  • Three things to say/ask.

    1. How can you animate this with the animations files that can be ripped from the game? I don't remember how I got them, but I got it into Brawlbox. (I'm trying to make a Blender anim. with brawl chars. in it, btw)

    2. Stage .dae downloads? Please?

    3. This is really outdated. Do a version for Blender 2.58. Usually I'm good with figuring this sort of stuff out, but I just can't get how to line up the texture.

  • @snuffysam

    1. These models in particular (in my pack) cannot be animated because they don't have bones. If you want to animate them, use the animation editor in Brawlbox (which I don't know how to use)

    2. I don't have them and I am not going to make them. It's too much work.

    3. Even though you are using it for a different cause, I don't see a reason to make another tutorial like this since Brawl textures can be previewed in Brawlbox. I made this before Brawlbox got the model previewer.

  • @stickman22193 Can't, I've got a mac. It's amazing i got Brawlbox to work at all with Wine. But if you're not able to do it, I understand. And about the stage dae, I was hoping you had a link that you forgot to put, but that doesn't seem to be the case. I guess I can make them if I worked on it for a while.

  • @snuffysam if you are able to run william's converter, that will give the stage dae files (accurately too since they don't have bone weights like characters do. if you can, you can extract the mdl0 files from the stage.pac then run it with william's converter and out pops the dae. good luck!

Top Comments

  • crash bandicoot :0 xD

  • crash bandicoot sound track?? Ha.

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All Comments (50)

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  • Wow. I haven't played Crash in a few years, but I still recognized it.

  • @stickman22193 hi i just got this program I and i was wondering how to save a final product. I think i did it right but what format do you recommend

  • Crash mother fuckin' bandicoot!

  • @stickman22193 OK, bummer. Oh well i can use anim8tor to edit vertices at least.

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