Mario Bros Negative world entrance
Loading...
115,324
Top Comments
see all
All Comments (119)
-
@Jessetime07 do games nowadays need a certain amount of bits occupied too? So there would be negative worlds in games like on the ds? just asking
-
@MexicanChamp1000 no, Super Mario Bros. Crossover doesn't include this bug.
-
@Andyzoob it's also work for 3DS ^^
-
@trampolini40 nope, if it was the original game it would work (all of these are emulating the classic) however s.m.allstars is a remake of this game, so it does not work
-
@Andyzoob is it work on computer?
-
@Alxx961 no seas pendejo jajaajaj
-
Is this on Super Mario Crossover?
-
se entra por arriba cuando suben los elevadores.. k pendejo eres. puto
-
@Pichu441 yes thats what i used to do it on
-
Does this work on the 'Super Mario Brothers + Duck Hunt' Version?
Loading...
It's a bug. Jumping through walls is a bug in the collision detection, and the warp to "World -1" (technically World 36-1) comes from the fact that the warp destinations are not initialized until the screen scrolls all the way to the end. Normally, this is guaranteed to happen since the gap to fall down is all the way to the right, but this assumption is broken by the jump-through-the-wall bug. The FDS version has a totally different "minus world" since the memory layout is different.
alphax999 2 years ago 5
Well, theoretically, yes... The games back on these cartriges needed all 255 bits occupied. Meaning, if a game like Kirby only had 100 levels, then there would be 155 "negative" worlds. These worlds though would simply contain no data and the level would be nothing, maybe some discarded data or random sprites... but it is EXTREMELY rare that the level would be playable, much less accessible. Most negative worlds could never be accessed in game. This mario example was a HIGHLY rare occurance!!
Jessetime07 2 years ago 4