AXR.1 Racing Simulator [Gameplay] - HSC Multimedia Major Project 2011
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Uploader Comments (Nikmuk)
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All Comments (16)
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Nice work. Haven't heard that F1 2010 music in a while, since F1 2011 came out.
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@Nikmuk ye u do get warned of that XD
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Just did my hsc for Multimedia, FUCK YOU! Make mine look shit :P
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holy wall-bumping, batman.
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lol who is driving, wat a noob, it was prob jdos, coz he talkin
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eww gay voice of a retard
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this is really great, Im doin HSC media this year and this tops anything I've seen or heard. Were u able to get it pilot marked?? I'm just curious to know becuase our class had trouble with markers struggling to use our stuff (1 guy made a game and they couldn't get past lvl 1). It is fantastic though wat program did u use? and are you thinking of developing this further, after the HSC?
jimm23barclay 4 months ago
@jimm23barclay Thanks, I dunno what you mean by 'pilot marked', I just spoke with with my teacher and he said it checked all the boxes. That's why the collisions aren't that great, I basically spent the rest of the time making it look better. The game is made with XNA, 3D models in 3ds Max Design 2010, textures in Photoshop.
We had to set it up a day before the marking. The surround sound and the Logitech GT worked great.
Apart from a possible Android tablet port, not much is planned for it.
Nikmuk 3 months ago
wow that was great, and u did that in 8 weeks?!?! wow we have 4 terms to do our major project... and i bet no one will do anything as good as that. well done
TheUltimateShade667 5 months ago
@TheUltimateShade667 Thanks, it took 8 weeks to finish the entire thing because, like everyone else, I did basically nothing for the first 3 terms :)
Nikmuk 3 months ago
this looks and I assume works absolutely amazingly. even though the menu has a bit of a codemasters feel like said before. I don't think that is too much of an issue though. The first person perspective is quite well done as well, havn't seen a whole lot of racing games doing that properly. Only issue seems to be collission with walls. Keep up the good work! :D
OGMO11 6 months ago
@OGMO11 Yeah, a major influence was the menu system in Dirt2 and F1 2010. I really liked the immersion in those games so decided to use that style to differentiate my game from the rest. Collisions aren't very realistic because it wasn't going to be marked anyway.
Nikmuk 6 months ago