Added implosion, so you can now pull objects in and drag them around with you.
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From part 1:
ll shader is work is mine, apart from the water and bloom, TV's looked nice enough without me rewriting.
Shadow mapping.
Spec mapping. ( lyon )
Parallax mapping.
Radial blurring.
Physics rigged( newton dynamics ).
Music by Kevin MacLeod provided by Creative Commons license. Visit his royalty free archive( http://incompetech.com/m/c/royalty-fr... )
Spheres, Sky and particle textures were created by me in photoshop. The cubes and the floor textures were gained via google image search.
Sir, do you have a terrain creator? What kind of world creator did you use?
erickgpt 3 years ago
I didn't use any world creator. I used Autodesk Maya to build all of the geometry. :)
ariusmyst 3 years ago
About 40fps.
x800
P4 3ghz(HT)
1 gig RAM
It's not VSM or soft, it's a simple cubic, uniform, method.
ariusmyst 3 years ago