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Google I/O 2012 - Ten Things Game Developers Should Know

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Published on Jul 10, 2012

Dan Galpin, Ian Lewis

This session reveals the things experienced game developers do to get good Google Play reviews, create a strong Android user experience, and be considered for featuring in Google Play Apps.

For all I/O 2012 sessions, go to https://developers.google.com/io/

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Top Comments

  • Achwaq Khalid

    an other thing before i forget, @GoogleDevelopers you really need guys to ask those developers to use the external SD card to store expansion files, since the internal storage is so limited and gets quickly saturated, it's really frustrating! 3 or 4 games with over 1 Gigabyte of additional content each and you will find yourself running out of space, why do we then buy those 32/64 SD cards, the only game that i know do this so far is "The Bard's Tale" by: @Inxile_Ent.

    · 8

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  • Achwaq Khalid

    Not to mention also bad coding habits made on purpose or not like: the app is constantly jumping into memory even after closing it which causes major stability issues due to it Read/Writing in a poor performance card, even a class 10 SD card will be brought to it's knees when you have 5 apps installed like that which at the end will result in the battery not lasting enough, so who should we blame?!!

    · 6

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All Comments (23)

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  • victor noagbodji

    umm, the back button thing has many points but the whole could be summarized with "use common sense"... in my opinion : )

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  • josemiguelgs47

    56:51 LOL

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  • Daniel Torres

    These guys try to hard to be funny. This presentation could of been cut much shorter, so much bloat information. Android>Bloatware.

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  • Computerfreak54

    56:50 "Did you enjoy this presentation? Your five-star rating will help us keep making great presentations like this. Rate us five starts now!"

    Oh that's a crack up!

    · 2

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  • Aldo Román Nureña

    would be great to have a summary, could someone?

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    in playlist Google I/O 12 - The Android Sessions
  • woodsmailbox1

    so your crappy google play shitblob eats up all the RAM killing my app and you're blaming the my app for not receiving the bill notification? that cracked me up

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