OpenGL model loader

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Uploaded by on Nov 16, 2009

This is a small model loader i programmed this weekend. It uses my MotorEngine as a simple framework (SDL window setup, input and such). I used OpenGL, SDL and C++. If you don't see the letters, watch in High Quality.

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Gaming

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Standard YouTube License

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Uploader Comments (geomancer120)

  • very nice, my engine loads md2 files, the ones used by quake 2

  • @SuperFeimer Thanks. I wrote a .md2 loader some time ago as well, but i rarely use it, because almost every program exports .md2 files the different way. I am now using modified .obj format, with separate file for every keyframe. Frames in between those are computed using linear interpolation. Not very memory efficient, but it's simple and works :)

  • od kud si ti???

  • Živim blizu Koprivnice.

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  • eeee sjajan ti program, ja bas radim na istome sa Openglom

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