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Rotoscoping techniques exploiting AR

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Uploaded by on Oct 11, 2008

Modellers and animators often rely on real-life references to build and animate 3D characters for games or film production. Observing the real world by photographing or videotaping the subject, or asking someone to pose helps create more believable, precise and expressive character animation. Since physical and virtual objects appear to coexist in an Augmented Reality (AR) environment, new possibilities in character animation open up. The animated virtual model and the real-world reference can be merged into one, interactive modeling tool. The main goal of this project is to develop such a tool using pose-tracked physical objects as input devices to animate skeleton-based virtual 3D models. AR enables not only a close interaction with the virtual model by using tangible objects but also the creation of complex motions like walking up stairs or lifting a ball, since the animator can use the actual physical models of the stairs or the ball together with the character to create the motion.

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Science & Technology

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  • Wonderfull stuff.

    I'm fully convienced one day we will see the world and work in it with "new eyes".

    AR can help thousands of jobs, but 3D modeling and animation is a particularly strong one.

    In some ways it will really be the best of old style and modern animation techiques.

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