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Texturing and using GLSL in Blender 2.5x

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Uploaded by on Feb 9, 2011

For the production files and the whole tutorial on the topic, visit the forum here:
http://freezingmoon.org/board/showthread.php?tid=83

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Uploader Comments (betasector)

  • Thanks guys.

  • can you please tell me what are the use of the masp you generated with smart normals?

    and where can i find more information about maps ..and the use of them

    the only maps i now how to use are the diffuse and the alphas..

  • @ochiorbus

    They are used for generating bumps on a surface, adding more detail without real geometry.

  • Interesting tutorial and very helpful as well. I have a little question, not sure if you mentioned maybe I missed that part but can you tell me the resolution of your image?

  • @get1989lost

    I did not mention it, but its the default 1024x1024. I would advice against using a texture as big as this if you want to do props, they could go with way smaller textures.

  • @betasector

    It depends on the object. If it is small and wont be close to the player, it could even use 64x64 or 32x32.

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All Comments (9)

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  • excellent tutorial!...bravo my friend!...:-)

  • Great tutorial! Really appreciate you sharing your expertise.

  • @betasector I know that thanx for the tip anyway. If I'm not mistaking 512/512 even smaller resolution images can be used for props in games, am I right? Good luck with the game. Keep it up.

  • thank you for sharing! gret tutorial!

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