Zbrush - twisted horn tutorial
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Uploader Comments (MixMashCom)
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All Comments (38)
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Really useful!
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Gosh I need to know how to make a Unicorn Horn and the only program I have is Maya 2012 and I can get Mud so can u pls help Mix.
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thank you for taking the time to make this tutorial! its very helpful... thanks again.
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thanks, great tutorial
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nice tut! you should consider making more!
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Spoken like someone who knows little or nothing of zbrush.
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How do I add more polygons in Maya
drakozero8 3 months ago
@drakozero8 Hi Drake, sorry but I haven't used Maya in ages. I usually use Lightwave. However, you should check out some modeling tutorials for Maya. To add more polygons there are a number ways to do it. You can extrude polygons, split them, add an edge loop (or several) or subdivide your mesh. It's up to you. For a unicorn horn, you can use this tutorial as a basis. The idea is the same. There is also a twist deformer in Maya. Use Google for tutes. Best that I can suggest.
MixMashCom 3 months ago
Oh nice.. so a simple horn ends up eating a million worth of polys...
Just..... great.
thedarkallies 2 years ago
not necessarily. You can retopologise the higher resolution version to make a more managable version for you. Also, this technique can be done in your native 3d program. It's just a matter of understanding the steps and replicating them with the tools in your native 3d program.
Also, the point of this tutorial was to just show you how it could be done in Zbrush.
MixMashCom 2 years ago 2
Hi Mix. when making a baking for a lo-poly model, how can I use the uv map of the hi-poly cage in order to attach it to the lo-poly, so i can cover the former in photoshop with a realistic pic, wich will cover also exactly the lo-poly uv after baking it, so it will mimic the hi-poly also as for both the texture and the details?
1Torchio 1 year ago
Hi, In Zbrush, you can only bake a normal/bump/displacement map and a colour map onto your lo res mesh from your hires one. Basically, you need to convert BOTH your textured meshes into polypainted objects then conform your subdivided lores mesh onto the hires one. Then convert the lores polypainting to a texture. If you have other texture maps, you will need to do this for each texture. Your native 3d program may be better for baking, though. Good Luck!
MixMashCom 1 year ago