Super Mario Brothers In C# (CSharp Version)
Uploader Comments (jazzyjester)
Top Comments
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do u have source code?
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NIce
All Comments (56)
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nice Dude btw VB + C++ = C# :) btw im saying that cuz i knew VB and C++ and i can make any thing i can in vb in C#
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@CUdogDOTcom exactly! in the end, it's all about if the game works and runs smoothly. I think this is a very good job, regardless of the language. Even if the language IS inferior to someone's favorite, they gotta at least give some respect to the guy for being able to create it in this one. For instance, I don't think it's a good idea to code a game in Visual Basic. But if someone did it, and it ran smoothly, I'd give him mad props rather than bash him for using it.
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this is amazing how long have you been learning c#?
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0:40 faiil :D
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I think instead of everyone arguing about the language being superior or inferior, write the same result in your favorite or "superior" language and lets see how it is superior, I am almost certain that if you achieve the same result, you'll have more lines of code. Some people edit photos with GIMP others with Photoshop, What's there to argue about? If you know what you're doing you'll achieve good results with whatever programming language you use. I have seen people do amazing stuff in VBA
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@MoonLightFacade 8x as much memory in C as in assembly? Do you have any fucking clue what you're talking about?
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@MoonLightFacade You clearly have no idea what you're talking about. Why would I compare C# to x86 assembly when the original Mario Bros was written in 6502 assembly? You're completely missing the point: that in a modern language like C# with tons of supporting libraries and modern conveniences, he should at least have something as good as the original.
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@MoonLightFacade than any high level bullshit of today. Just writing hello world in C takes up quite more than 8x as much memory than hello world in assembly. Think about that, and then you tell me which language is far superior. Sure, it may be less tedious to write in a language such as C#, but less tedius != superior. I wouldn't be surprised if you relied on Microsoft tools to write your code; or even if you've forgotten what a Makefile is, and how to write one.
Amazing job. Were you using XNA?
TimelessRealityGames 1 month ago
@TimelessRealityGames
This is no XNA version. only GDI.
jazzyjester 1 month ago
Source code please, or maybe just a tutorial! I'm learning C#, and I am curious how you accomplished some of the stuff you did!
SirVideoGamer 2 months ago
@SirVideoGamer
Basically all that you see is transparent images that moving, some of them I move directly, some of them moving in timers, every object has it's own timer and that's how I make animation. also every object can receive event of collision from every other object. there is some basic arechitecture of the objects, like moveable objects, static objects, etc. the first thing you should take care of is creating scrollable screen. its just a little rectangle of bigger screen. good luck !
jazzyjester 2 months ago
Very nice, I really need to learn how to do this... I mean with a real programming language haha.
djrelllik 3 months ago 3
@djrelllik
You did best game ever, I learned from your code so it's like a real programming language also
in C# it's very easy :)
jazzyjester 3 months ago 2