[HD] How to Model, Texture & Animate eyes in Blender 2.59

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Uploaded by on Aug 20, 2011

In this 30 minute long tutorial, I will teach you the following:

-How to model 100% Quad Poly Eye Balls
-How to apply Textures using UV Maps
-How to proffessionally rig your eyes for awesome animation.

The rigging of the eyes to the extent I used it for is only really needed when creating an entire character that is completely rigged to detail.

Well, that pretty much covers everything. Remember, this is a 30 minute tutorial so only watch this when you have the time. It's probably too late though :D

If you learned anything from this tutorial, please add it to your favorites, give it a thumbs up and subscribe to:
http://www.youtube.com/wireheadking

You can also follow me on twitter:
http://www.twitter.com/#!/Wireheadking

Or visit my website to see all my videos and a few extras:
http://www.wireheadking.webs.com/

Thanks!
-Wireheadking

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Uploader Comments (Wireheadking)

  • you scared me at 20:29

  • @spotlightcheerbaby08 Sorry :D

  • My iris has a little white in the middle for some reason, and is disturbingly blurry where you can't really see the details. Any reason why?

  • @creamgravy1 Make sure any loopcuts in between the materials have a material applied to them aswell. It goes blurry because of the Subdevision Surface modifier. As for the editing question, I don't know what you mean.

  • @ 07:07, how did you select all without being on face select?

  • @KablaamTV I had already selected the outer loopcut and then I pressed C to bring up the circle-select tool (which is basically like a brush that selects things).

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All Comments (47)

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  • @Wireheadking How do you make it where it's still able to be edited?

  • @Soracj No problem :)

  • @Wireheadking

    Tyvm

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