Heres is a quick test of signals and AI in railworks. I setup a set of sidings and some feather fignals.
For this application a simple Junction signal with an Exit would have worked better. But I wanted to play with the feather signals. Each switch in the yard has an exit head on it that is the trigger for the feather signals. The begining is a set of 2 aspect signals spaced to allow the whole signal system to get initialised. Notice how the signals get locked when the loco carries on down the main line, but doesnt pass a signal that would clear the feather signal.
how to you make the siding like that? i try but i fail
Hartsock91 1 year ago
hey can you please make a tutorial about this specific signal type? no matter what i do (maybe im doing it wrong) all my trains rush in at once and collide. how do you place the links?
PramodKoshy 1 year ago
@YTisawsum
There AI Trains, look at my video on how to make AI Trains :)
THAMESLINK319 1 year ago
i just found out how to do the manual switch part but i still dont know how to use more than 1 train at a time. nice video i would never be able to do something like that LOL!!!!
YTisawsum 1 year ago
how do you use more than 1 train at a time. and how do manualy switch switches.
(in your own route)
YTisawsum 1 year ago