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ai and signals in railworks

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Uploaded by on Sep 20, 2009

Heres is a quick test of signals and AI in railworks. I setup a set of sidings and some feather fignals.
For this application a simple Junction signal with an Exit would have worked better. But I wanted to play with the feather signals. Each switch in the yard has an exit head on it that is the trigger for the feather signals. The begining is a set of 2 aspect signals spaced to allow the whole signal system to get initialised. Notice how the signals get locked when the loco carries on down the main line, but doesnt pass a signal that would clear the feather signal.

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Gaming

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  • how to you make the siding like that? i try but i fail

  • hey can you please make a tutorial about this specific signal type? no matter what i do (maybe im doing it wrong) all my trains rush in at once and collide. how do you place the links?

  • @YTisawsum

    There AI Trains, look at my video on how to make AI Trains :)

  • i just found out how to do the manual switch part but i still dont know how to use more than 1 train at a time. nice video i would never be able to do something like that LOL!!!!

  • how do you use more than 1 train at a time. and how do manualy switch switches.

    (in your own route)

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