UDK Cinematic Tutorial Part 6 - Using the camera

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Uploaded by on Jun 13, 2010

In this lesson we add a camera to our scene and start filming.

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Film & Animation

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Standard YouTube License

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  • That sounded rude! HAHA

    2:37

    "Which is my personal favorite Actually..."

  • How did you have multiple camera angles?

  • @fsmaestro thank you! you are a legend! i have been trying to get my animations to work for years! you are epic! thanks

  • @ApertureScience01 OK then it sounds like you did not add a "Director" track in matinee. Right click > add director track > add your camera to the director track and it try again. It should work.  It's possible I left out that tiny detail. Sorry!

  • @fsmaestro i am using november 2011 udk

  • @fsmaestro i am using november 2011 udk

  • @fsmaestro yes that is what it looks like but i always start the game as a player with no HUD, if i run to the location i put the guy i see him running around and playing my matinee sequence but i just don't see what the camera sees. it is in the matinee sequence and

    in kismet it IS linked to the matinee, please help

  • @ApertureScience01 so your kismet looks like "Level Loaded and Visible" > "Hide HUD" from there you should connect the target to "Player" and out to "Start" for matinee.

  • thanks,evrything is working but when i start it it goes to my player, (with no HUD or gun) how do i set it so it goes to the camera???? it IS linked to the matinee in the kismet. please help

  • I'll never bitch about filming in fallout 3 ever again.

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