Day 29 - "Planet One" game Preview

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Uploaded by on Mar 29, 2010

Day 29 - Game Preview - "Planet One" - This is a video journal of my path to creating an Iphone game with Cocos2d and Box2d. I have not done any development in the past so this is my learning experience on the Iphone. If you are good at Iphone development please leave comments or visit my blog at paulsonapps.wordpress.com.

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Uploader Comments (paulsondev)

  • Considering this is your first attempt at iPhone development, nice work, hope you have great success with your game.

  • @Blitfast Thank you very much. I am trying not to get into anything too intense since this is my first attempt at the iphone but I do enjoy the mario style 2d games so I wanted to try a game like that. I hope people enjoy the game for some simple fun.

    I do think that the real hard part in all of this will be getting ppl to know about the game, since it is easy to get lost in the app Store.

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All Comments (9)

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  • Im know im late but dude, get gamesalad! 10000 Times easier

  • Can i ask if you're using a graphic Engine?

  • Hi,

    Nice game, congrats!

    Are you using a CCSpriteBatchNode along with a texture atlas?

    Thats the correct way to optimize sprites, also, your textures should be sized in powers of 2.

    Example: 64x128, 256x256, etc

    Also its a good idea to create a loading scene, so y can preload sound and music for example.

    I hope y Fps get to 60!

  • Where do you get the sounds from? And do you use a program to modify the sounds? If so what program.

  • Did you work out why the FPS was dropping when including the background image?

    Do you have a link to your blog with any solution you came up with?

    

  • not too shabby, i like the control system a nintendo control LOL nice i must say

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