We are BubbleGum Games and this is our game Radiant Jade. 3.5 week build. Newly integrated version with updated HUD functionality and added special effects on some of the enemy orbs.
Introducing new gameplay mechanic: the 'wave modifier.' This forces enemies of the colour you are to spawn in large numbers. There is a placeholder model for this pick up (the white torus model.)
Andrew Whitebrook: Team Lead, Game Designer, GUI Designer
Lisa Tumbleton: Character Modeller, Animator, Special Effects Programmer
Shane Moriarty: Environment Modeller, Audio Engineer
Natasha O'Hare: A.I. Programmer, Game State Management Programmer
Eamonn Reilly: Game Mechanics Programmer, Camera Programmer, Audio Programming
Look good =]
lorcanreiller 2 years ago