Portal 2 Third Person Bug (720p HD)
Uploader Comments (GT500org)
Top Comments
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In the Developer commentary mode, Valve notes that making the room move around was difficult, and the physics didn't look right, so what they did was they had a virtual room (the one you see in third person mode) track your movement, while the textured room moves and has the objects reacting to Wheatley's sloppy piloting.
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@GT500org The game was never made to be played in third person. No need to scrip it in.
Video Responses
All Comments (67)
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A very minor case of serious brain damage will make you see this. xD
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there is allot of bugs on third person wheatly looks like a bookshelf
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your kidding the arrow keys? lol
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It's not a bug, the level designer did very well here. You aren't really in the motel room, it's just a camera. The "real" player is inside this black pitched room. Without this system it would have been impossible to make this container ride. They also said that in the Developer Commentary.
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Yeah, i had this problem too.
When wheatley takes u to GLaDOS and your flying through the
tube, chell is just standing in a room of pitch black w/
one tube in the room. just...weird.
I hate your voice
boolpropable 2 weeks ago
@boolpropable
Thanks. I got a good laugh out of your comment. ;-)
GT500org 1 week ago 4
@GT500org You should use a pop filter.
GB0tr 1 day ago
@GB0tr
Yeah, the headset I used at the time had too long of a boom, and every exhale would hit the mic, so you'd get those noises when talking. I don't use that headset anymore, so fortunately it isn't an issue in future videos.
GT500org 1 day ago
I used the console to bind a key to the third-person command. I don't really remember what the third-person command was (if I did then I'd tell you exactly how to do it), but it isn't normally activated by a key on the keyboard, which is why I had to use the console to make it possible.
GT500org 1 month ago