Final Version C++ OpenGl/SDL Tron Game
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Uploader Comments (CallumBGood)
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All Comments (25)
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No.. really I WOULD ABSOLUTELY LOVE to play this
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I demand a download link
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i wanna play!
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This looks awesome. Reminds me of Extreme G 2.
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Amazing. Looks like virtual boy. =P
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@CallumBGood Thanks a lot, man :D I definitely need to start posting more actively to it. A lot has changed.
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Very nice job! I really like the graphics, especially with transparency enabled. Keep up the awesome work^^
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This is just amazing!
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You're a very talented programmer :)
MasterJake777 9 months ago
@MasterJake777 Cheers Jake! Really like your channel, definitely going to sub!
CallumBGood 9 months ago
Hey dude, can i know how you import a model from maya to your C++ compiler such as CodeBlocks or DevC++??
I have been trying that but am unsuccessful
YakaProduction 1 year ago
@YakaProduction Hello dude. cheers for the comment. In maya, you can turn on an "OBJ" exporter script. You can look into this online. Once you can export a mesh as an OBJ file, you can actually open the file in notepad or your IDE and have a look at the data. From then on you need a method of importing data from a file ( I use an ifstream from the STD library and read the files in line by line). There are lots of details online about the OBJ file format too. Best of luck, msg me for more help!
CallumBGood 1 year ago
was the 3d used with sdl, opengl or both? rephrasing the question *O_O*
which one was most responsible for the 3d?
zephiro309 1 year ago
@zephiro309 Hey dude, cheers for the comment! OpenGl was entirely responsible for all rendering, including the 2D UI elements. SDL was only responsible for the window handling code (destruction & creation) and event handling(key presses, mouse movement). Hope this explains things!
CallumBGood 1 year ago