UnRealTime Lighting - Unreal Engine 1
Top Comments
All Comments (20)
-
@TheOverlord47 No, Duke Nukem Forever uses a highly modified version of the first Unreal Engine.
-
@stexes007 it uses unreal engine 2....
-
Just sayin duke nukem forever uses that engine just modified
-
Unreal 1 Engine is excellent, still love Unreal's graphics, beautiful
-
Simply, but complicated with tags and so time-consuming.
You must be very patient ;)
Good work .
-
I have goosebumps. o.o
-
So, basically you traced a Hit function for every trigger light. If the function have found an obstacle in the way to the light, the light is off. If it didn't, the light's on, and it's brightness depends on the vsize from the 'light casting' actor.
Something like that, right?
-
@kyonmanaka nobody would have been able to play with those features back then :D
-
if only they had thought of this back in 1999
-
UnRealTime... doesn't that defeat the purpose?
jk
wow, realtime shadows in the UT1 editor!? from 99!? nice
0SoulFox0 1 year ago 9
Damn, man. It just blowed up my mind! You're a real master!
...how did you make that beauty?
BmikroB 2 years ago 2