HQ FumeFX Explosion tests 3!!!
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All Comments (73)
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AWESOME! MAN, WHERE YOU LEARNED TO DO THAT?
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1 girl watched this video.
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incredible!
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@sleek1978 Not necessarily. You can tweak how smoke is created and how much of it you have. Past that, you can play with the render settings and mess with its alpha. Or if you want, you could not have smoke at all.
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looks like a mini michael bay movie :P
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why dont you make the green background?
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the gamma seems off... there should be a lot more luminance range between the yellow/white of the fireball and the grey of the smoke, unless the camera is automatically changing f-stop, in which case the exposure of the background should change too.
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linK¡
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green screen version please? :)
TheGregoryGUY 2 weeks ago
@TheGregoryGUY I don't use "greenscreen" I use alpha-channel. Also I don't share my work for personal usage. Sorry
Replay64 2 weeks ago
How do you cast light on the scene from the fire? What do you need to do to cast light?
EthanFilms 4 months ago
@EthanFilms Hi, You need to use render-engine that supports "global illumination" for example: FinalRender, Mental ray renderer. I recommend FinalRender!
Replay64 4 months ago
just great man, did you used particles for the explosions allright?
LordFedeFilms 5 months ago
@LordFedeFilms No I didn't use particles, just couple simple sources
Replay64 5 months ago