Maya/Zbrush Troll Skinning and Pipeline overview pt.1

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Uploaded by on Dec 27, 2008

A new personal character project I am working on. I am attempting to "uprez" concept from an upcoming MMO called Dragon Nest from EYEDENTITY games. I am creating a realistic deform version of this Troll creature. I roughed it in Maya, brought it to Zbrush and worked out the shapes, then to 3d-Coat for retopology, back to Zbrush for a reprojection, then skinned it in Maya. Next up it texturing and building the creature Rig.

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Uploader Comments (rodneybrett)

  • @rodneybrett Just trying to get it clear about the softwares used.

    Sculped in zbrush. Exported to 3D coat where retopo, then still in 3D coat project the high poly into the new topo. In 3D coat add more detail(with voxels?) Bake the normal map in 3D coat. And then export it to maya. Is tath right?

  • @Marianogv17 Only Retopo and textures were done in 3d-coat. Everything else is Zbrush and Maya. You could, however, bake textures in 3d-coat though.

  • It looks like you are using quite a lot of helper-joints.

    Do you do that in order to avoid tedious weight-painting as much as possible, or does it have another purpose?

    Thnks

  • @Nemesis5215 The helper joints are more about fixing pose issues then avoiding tedious weighting. If anything, it's added weighting. The problem with single bone influences is that they don't address more complex poses that break the skin, especially with "linear" skinning, so if want good deformations and you want them cheap, you've got to incorporate clever muscle/bone/tendon "fakes" using them. Now, Maya 2011 has dual quaternion skinning, but I don't know if game engines support them yet.

  • How do you create the UV ? inside ZBrush ? thx

  • I use a free app called "Roadkill". Also, I use some of Maya's UV tools.

Top Comments

  • WOW! it has a MASSIVE penis!!!

  • this is amazing! this will really help me.

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All Comments (42)

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  • i have a query.

    What if we make something in Zbrush first then export it to maya..!!

  • where can i get Zbrush for free as a college student.

  • amazing rigging

  • i use mudbox 2011

  • Two things.1st:Awesome character.2nd:How did you give him colours?

  • @rodneybrett Thank you so much.

  • @rodneybrett

    I'll look into it..

    Thanks! :-)

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