Uploaded by Skortez on Oct 17, 2009
Author's comments:
Well i dont know how to introduce the run, i try this way.
READ THIS PART BEFORE YOU START WATCH THE RUN!!!
Ok. First i would like to thank: * Cauldrath for his xbox360, from which i used some routes for my run. * ExploddingCabbage for some major shortcuts
This run took me exactly 3 month, i started the run at 9th June and finished it at the 9th September. I basically started the run because this game is awesome and i think SDA really need a run of this game. Apathy started nearly at the same time ,but some how he disappeared with his start. During the run i was close to give up the run, in this time ExploddingCabbage and Snvus started a run. Hopefully we will see some more runs of this game. Ok enough of the useless stuff!
I need to explain some of the tricks i used in the run Speed Demos Archive's
bot-clip Abuseing:
Here i placed a security- bot in a door, which is later locked. The bot somehow breaks the clip and you can pass through it.
deathwarping:
With killing yourself or getting by someone you get teleported to the next Vita-Chamber and so you can advance faster to your goal.
radio/Diary skipping:
Sometimes there a radio messages which have to be played to trigger an event, mostly these messages are very long and you lose time trough that. When the message started you just have to start manually a radio messages or a diary. Sometimes you can skip an entire radio message with that. The Xbox360 is faster there because with the controls you better can skip through the menu.
fastshooting:
Shotgun, grenade launcher and crossbow got a reload animation after a shot, to skip that switch to plasimids and then switch back to the weapon you use again.
melting ice:
Instead of using incinerate you also can use exploding bucks or ordinary fire.
floor triggers avoidance:
Some important doors are closed by floor triggers. Sometimes you just can walk around the trigger and sometimes you have to jump over the trigger.
look triggers avoidance:
There are a few enemies and that activate when you look at them, you can avoid activating them by not looking. Same goes for doors. Sometimes floor and look triggers are combined.
item stacking:
Just stack some items to a small tower and jump on it to get to a point where you normally dont get.
pressure jump:
put an item against a flat wall and jump on it, then you get a push in the direction you want.
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