EASY!! importing pictures into 3D Max!!
Uploader Comments (3dDj)
All Comments (20)
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@Gomar3 Go to create -> shapes you can draw a square and then put the .png picture on it, this does the job if you want a 2d picture. For 3d just put the pictures on already created 3d model, its a very quick method. THX TO "3dDj" for this time saver. So many long tutorials for bitmaps and this one is the best, at least for starters :)
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how did you create the plane to put the picture in?
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can u put tht gun on css
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press M than delete the material and you are done
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My issue is that I had made a model drawn out and extruded...ok? then I dragged a bitmap of rocks onto it...to make it look like rocks... then i couldn't remove it. I am not just using this drag and drop method on planes.
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right clik and delete the plain after ure done modeling, it wont take away any parts of the model.
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ok, but that will delete the piece, I build a model and used this technique to cover alot of pieces, but I wouldn't want to delete the pieces in my model....I don't only use this on planes.
Well, i cant drag and drop anything into the viewports. It sucks. I cant even get bitmaps in the material editors to drag and drop to the viewports.
cool29801 4 years ago
it doesnt have to me in the mat editor, jus create a plane, in new window (not in 3d max) find the folder comtaining the pic, make sure its a bitmap and drag it into the 3d max plane u made. if it doesnt fit, just make the plane the same size as the pic and ure good.
3dDj 3 years ago
What would be the benefits of doing it this way instead of threw the material editor? as I don't think you could place normal, spec or anything other materials like that this was.
w3bly 3 years ago
are u saying that u cannot drag and drop at all?
3dDj 3 years ago