Indirect Lighting/Cast Modifier with Blender 2.5

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Uploaded by on Mar 3, 2010

Just messing around with the Indirect Lighting settings after the post on blendernation. Fun stuff. Displacement of points is done via a cast modifier on the cube. Lights are just cones dupliverted onto the cube. Give the cube a 0 alpha calue and a 0 spec value, and only the lights remain.

Category:

Film & Animation

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License:

Standard YouTube License

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All Comments (5)

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  • Beautiful, Could you tell me how you did that? (I know you did it with blender I mean how were the procese?)

  • That's awesome.

  • Cool Stuff

  • badass... good job man that's a great render

  • That is SOOOOO sick man!

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