Just messing around with the Indirect Lighting settings after the post on blendernation. Fun stuff. Displacement of points is done via a cast modifier on the cube. Lights are just cones dupliverted onto the cube. Give the cube a 0 alpha calue and a 0 spec value, and only the lights remain.
Beautiful, Could you tell me how you did that? (I know you did it with blender I mean how were the procese?)
MrSpaceman555 5 months ago
That's awesome.
snipperbes 10 months ago
Cool Stuff
haeleyrider 1 year ago
badass... good job man that's a great render
JoaoYates 1 year ago
That is SOOOOO sick man!
TheTerminakill 1 year ago