SWTOR - Water in SWTOR

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Uploaded by on Jan 8, 2012

Believe it or not - there were plenty of people on the official forums bragging about the awesome quality of water in this game................yeah

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Gaming

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  • likes, 13 dislikes

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  • Aside from some Jedi Strikes, most of the animation in TOR is either lazy or just shit.

  • it just makes you wonder, what took up all the devs time in the 6 years making this?

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  • @TheKainMan we'll have to agree to disagree on this then. we both see the animations differently, for me the animations flow together flawlessly. i can see the clear beginning to each move i use and the next one begins the instant the first one ends. i also find the swtor animations to be more exciting and complex then animations from other games, but neither of us will convince the other to change their opinion. we'll just have to compromise. In the end we'll both play whatever game we enjoy.

  • @yatsuketa It's nearly impossible to explain if you have your own subjective view on it.

    You say the animations in SWToR are the same or better than any other MMO you've played.

    In my case, the animations in SWToR are nothing compared to free MMOs, even.

    Other MMOs I've played had transitional animations, such as Cabal or Vindictus, which signified a clear ending or beginning of a skill and linked beautifully with the next. SWToR's animations are bland from start to finish. That's how I see it.

  • @TheKainMan the skills in game work the same as they do in the video i showed you. I pvp in swtor and the skills dont have a pause between them, the animations will depeding on how you que them but the skills themselves activate when you use them. this is no different then any other mmo ive played. i dont understand what you mean by "stiffness", i dont see any stiffness in the annimation like i do in tera where every ability auto roots you to the ground. auto attack is a different debate.

  • @yatsuketa The video is a compilation of E3, GC, Machinima and GameSpot pre-rendered videos stretching from 2009-2011. Granted, the graphics have improved, but the animations didn't. Being pre-rendered, everything is in place for the animation, not the case in-game.

    .

    Having played it, because of the stiffness of the animations, skills feel like they have no weight to them. Their ending is sudden and there is a distinct annoying pause between skill usage. The lack of auto-attack doesn't help.

  • @TheKainMan its not cherry picking, its giving specific responses for specific examples. that's how debates work.

    /watch?v=2ayNgd_60qw

    this video gives over 4 examples of fluid combat animation for each example you gave.

    the animations are not choppy, truncated, sluggish or unresponsive. each of the moves shown in this video do not have any broken or un-needed movements. the pauses during the video are made by the uploader to show details of the move.

  • No, it doesn't work that way. What you are doing is cherry picking just one animation out of an entire broken game. You either take the game's fluidity as a whole, or you don't.

    /watch?v=Qk92L4kSqdk

    /watch?v=pGggCgE5-18

    /watch?v=vgoJX81skuQ

    /watch?v=UavDNE5J4wg

    .

    That's how proper fluid animations are made.

    SWToR's animations are choppy, truncated, sluggish and unresponsive.

  • @TheKainMan so you want to try and have a civilized debate now is that it? ok =) we can try this one more time. so lets try this, list what you believe to be the best combat animation from each game, and ill give you 2 from swtor that i believe to be better. listing an entire game as an example of better animation doesn't work, you need to be specific so i can give specific responses. otherwise i can just say that swtor has better animation then all 6 of your games.

  • @yatsuketa I'm not the one raging here. Your claim holds no water.

    .

    Now, how about you be a man of your word and provide me with those 11 counter-examples, since we're civilized people and that was what the original topic was before someone decided to resort to ad hominem remarks.

    .

    So, I ask you again: Kindly provide 11 other counter-examples of animations that, when compared to my 6 listed games, make the SWToR ones look fluid.

  • @TheKainMan see there you go... like a bitch =) 

  • @yatsuketa So are you, like, not going to pay off your 11 counter-examples debt?

    The BioHive must have recalled you. Damn those pesky developers and their mind control!

    .

    Love your tactic, by the way: "What's this? Something that can prove me wrong? Fuck you! My game is awesome! And I'm going to give up this debate because I can't back my shit up!".

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