(This isn't actually the TF2 related thing I mentioned I was working on in the previous video. I only came up with this more recently, the other projects are still in the works.)
So I managed to make the eyeball do stuff other than shoot purple eyeball crockets. Kinda.
The stuff shown in the video was all made in hammer, the map editor for TF2.
Every 2 seconds, Monoculus spawns a pumpkin bomb which explodes on contact when it hits the ground. The damage at the center of the blast is enough to kill any class except the heavy. It also spawns a small vortex every 5 seconds which fires rockets in the general direction Monoculus is looking at when the command to spawn it is given. Each rocket does less damage than a normal eyeball projectile and isn't enough to kill any class at full health. (For the purposes of showcasing everything in this video, I avoided all of them) The odd angles the rockets are spawned at has something to do with the postspawn direction variance value in the env_entity_maker which spawns them.
Neither of the 'new attacks' damage Monoculus (even if the vortex rockets are airblasted), so even if they spawn inside him (as shown in vid) it doesn't really matter.
The spawning of the pumpkins/vortices are controlled by logic_timer entities, which are manually enabled and disabled through the use of key bindings. That's why you see the pumpkins and vortices being spawned at certain times. Tried using NPC outputs with a math_counter and logic_case to activate them automatically, but that didn't turn out very successful.
I also tried making him shoot lasers, but that...didn't work out too well either.
The bubbles you see under the rockets are the particle effects used when they're fired underwater. It's some weird glitch, I have no idea why they're displayed in game.
And the lighting in the spawn room (and in part of the map) shown in the beginning is abnormally dark, normally the roof can be seen clearly. This was probably caused by an invisible wall used to limit Monoculus' movements.
What did you do to make the portals Monoculus creates to teleport you to that location?
PS: Im a real noob at Source SDK (only 24 hours)
yalamix 4 weeks ago
@yalamix They're info_targets with the names 'spawn_purgatory' for the underworld and 'spawn_loot' for loot island.
xxMTXDxx 3 weeks ago
how did you make monoculus spawn on trigger_touch or something else tell pls :D
AndromedaTVS 2 months ago
@AndromedaTVS I actually bound a key to send an input to a spawn relay.
xxMTXDxx 2 months ago