Sneak Peek: soft selection and caddies

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Uploaded by on Feb 16, 2010

Sneak peek: Introducing "caddies" for soft selection (and other modeling functions) in 3ds Max and 3ds Max Design

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Film & Animation

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Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (sausalitoman)

  • You haven't seen all the plans for the ribbon. Just hold off for another little while and then feel free to bash us.

  • You have seen about 1/10th what we've got cooking. I'd hold off on making too many judgements so far.

Top Comments

  • There's no doubt the new tools look amazing but the interface is just getting worse and worse. Look at how much usable screen space there is - it's absolutely horrible working inside that tiny letterbox view-port.

    Please do NOT ship 2011 without moving the tools to the sides of the screen. You can have all the power in the world but without a decent interface it's completely pointless.

  • And another feature... no CORE changes :(

    The UI is even getting worse. Look how the spinners he uses are even hardly visible at the side of the screen. Hmm, that's not the direction I was thinking of when the told us about XBR in the webinar...

    Still they are building features on top, but don't seem to clean their base.... :(

    Well lets see, what comes next...

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All Comments (25)

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  • @hmpfgr123 you can barely see them, because the 3DS max is not maximized, so its going outside the record area...

  • I think the new Max updates are amazing. I'm a maya user myself and have to say its a bit lame we're not getting viewport canvas, maybe in a few years when they decide to update that for Maya like they did with the new UI :P

  • I can't wait to see the upcoming changes ;)

    And to the haters, stay calm and let's see what Autodesk 3ds max team gives to this baby. Can't wait to take it for a spin when it hits the "shelves"

  • hm...., should try...

  • Well then, why not leave it the same way it was before being integrated into Max2010?

  • What about, let's say, Max 6 to Max 2008? Have they made ALL THE DIFFERENCE in daily WORK processes?

  • look nice

  • "Why not just integrate the new graphite tools into the editable poly menus?!"

    In that screenshot I can count... 23 commands in the Edit Poly menus visible.

    In the ribbon I count... 79 and that's excluding the soft selection controls.

    Going further Each of the panel titles have fly downs so in one click you would have access to every single editable poly tool.

    If you wanted to adjust smoothing you would have to scroll down on the command panel. It would be a lot of scrolling.

  • Nobody is saying "don't change stuff". Users are asking for things they feel could be improved to be changed, not for things that add no workflow benefits to be tacked on (viewcube, ribbon). I love Polyboost, but why was it not integrated into the editable poly command panel menu? Why create an additional menu in another location of the screen?

    FYI, I have dual 19" monitors, w/ the command panel, render dialogs, and material editor one the right monitor.

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